Any sane person would want a heart doctor to collaborate with other heart doctors and participate in the wider world about new discoveries, techniques and procedures. That helps create great and up to date doctors with the latest skills. It is the same with UX. When UX becomes a competitive skill that requires us to be secretive the whole industry loses.
There needs to be some collaboration and discussion among industry professionals, in order to lift UX up into the profession it needs to be. This is not about putting away our competitive differences and telling secrets.
Like most professions, people choose do it because they love it. For a lot of people UX is a lifestyle.
When I no longer love what I do and cannot bother to keep up I will get out. Not that I can see that possibility coming in the near future. UX is in exciting times. The learning never ends and it requires continually building up skills & expertise as the world of digital changes.
Staying sharp is a high priority.
A rusty knife kills patients and leads to malpractice.
There can still be assignments when you have to ask yourself am I the right person to be doing this? What does this say about me as a UX professional to compromise standards or principals? Am I qualified to do undertake this? Am I over qualified (and too expensive) to do this?
When you feel you cannot do an assignment justice you need to be able to say so and either get support or gracefully decline. This may even be for other reasons such as moral or conflicts of interest. In advertising there were two product briefs that I refused to work on for moral grounds. This was fortunately not an issue for my employers as it was pretty clear cut and others had also refused.
If an assignment is really that removed from yourself as a UX professional then it is not the right assignment to accept. You do not have to “love each assignment” but if you hate it and are not growing as a practitioner you need to consider what the repercussions would be. Taking a considered approach and thinking what is in the best interests for everyone concerned.
The trickier part is how you manage yourself and ensure you are providing the best possible service while juggling the economic needs. Take a long term strategy and look around at what is happening and think about where you want to go. Assignments that take you off your path also can have unwanted consequences. Going down the wrong road can lead to a career “cul de sac”. You will be doing more harm than good for yourself and the client in the long term.
As a manager this means giving people the type of projects to build their career as well as ensure they are growing and delivering to high standards. It is all about ensuring that as professionals provide our clients with an unbiased and uncompromising quality of service. When we start putting the long term benefits, value and the greater good first we all reap the rewards.
It is worth revisiting and reminding ourselves as to what we signed up for with the Usability Professionals Association code of conduct:
Act in the best interest of everyone
Be honest with everyone
Do no harm and if possible provide benefits
Act with integrity
Avoid conflicts of interest
Respect privacy, confidentiality, and anonymity
Provide all resultant data
1 Act in the Best Interest of Everyone
1.1. Usability practitioners shall be aware of relevant standards, principles, and generally accepted usability methods
1.2. Usability practitioners shall undertake professional assignments only when qualified by education or experience.
1.3. Usability practitioners shall provide products and services that match the operational and financial needs of clients and employers.
1.4. Usability practitioners shall undertake ongoing efforts to develop and maintain their competence.
1.5. Usability practitioners shall seek and use peer review as well as provide critical review of the work of others whenever appropriate. Usability practitioners shall make reasonable efforts to avoid offering excessive or inappropriate financial or other inducements for participation in usability activities when such inducements are likely to coerce participation.
2. Be Honest with Everyone
2.1. Usability practitioners shall not knowingly mislead a client or potential client about the suitability of a product or service.
2.2. Usability practitioners shall give recommendations that are objective, consistent with accepted principles, and/or based on the judgment of qualified professionals.
2.3. Usability practitioners shall never deliberately misinform or mislead individuals for whom they are providing services.
2.4. Usability practitioners shall credit the intellectual property right of work, methods, and tools done or created by others in such a way that all parties involved are always clear as to the origin of such and the rights of the usability practitioner to use or cite such work, methods or tools.
3. Do No Harm and If Possible Provide Benefits
3.1. Usability practitioners shall not expose participants to any unreasonable physical, mental or emotional stress.
3.2. Usability practitioners shall take reasonable steps to avoid harming their clients or employers, study participants, and others with whom they work, and to minimize harm where it is foreseeable and avoidable.
3.3. Usability practitioners shall review for special needs when working with the elderly, the disabled, and children. Precautions taken to avoid risks associated with such groups shall be clearly identified and reviewed by the client or employer.
4. Act with Integrity
4.1. Usability practitioners shall work in a spirit of respectful collaboration and cooperation with those with whom they interact without compromising their personal or professional integrity.
4.2. Usability practitioners shall not discriminate against their clients, colleagues, or participants on the basis of age, gender, gender identity, race, ethnicity, culture, national origin, religion, sexual orientation, disability, socioeconomic status, or any basis proscribed by law.
4.3. Usability practitioners shall not make public derogatory comments about their clients, colleagues, or participants.
4.4. Usability practitioners shall never knowingly use material that is illegal, immoral, or which may hurt or damage a person or group of people. If exposed to illegal material, the usability practitioner shall advise their client or employer of the illegal nature of the material and take reasonable steps to inform the relevant authorities of the existence of the material.
5. Avoid Conflicts of Interest
5.1. Usability practitioners shall avoid all known conflicts of interest with their employers or clients and shall promptly inform their employers or clients of any business association, interests, or circumstances that could influence their judgments or the quality of their services.
5.2. Usability practitioners shall not accept any assignments that would knowingly create a possible conflict of interest between themselves and their clients, employers, or participants.
5.3. Usability practitioners shall advise clients and employers when a proposed project is not in the client’s best interest and provide a rationale for this advice.
6. Respect Privacy, Confidentiality, and Anonymity
6.1. Usability practitioners shall not reveal information that identifies colleagues or participants without their permission and shall take reasonable precautions to avoid such information from being disclosed unintentionally.
6.2. Usability practitioners shall ensure that participants in any study provide informed consent for use of all data collected.
6.3. Usability practitioners shall never disclose in their writings, reports, teaching materials or other public media or otherwise make public any information they have acquired about persons, employers or clients in the course of their professional work unless disclosure is both legal and that they have either taken reasonable steps to disguise the identity of the person, employer or client, or they have the express permission to disclose.
7. Provide All Resultant Data
7.1. Usability practitioners shall choose participants and tasks so as to ensure the validity of the results.
7.2. Usability practitioners shall consider the limitations of every usability project they plan or carry out and if requested or if in their view the limitations render the results questionable, shall communicate the results of this analysis to their client or employer.
7.3 Usability practitioners shall accurately report both the positive and negative feedback from usability activities.
It does not have to be a “dog eat dog world”.
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http://windahl.com/wp-content/uploads/2012/02/iStock_000017336485Small.jpg565849Windahlhttp://windahl.com/wp-content/uploads/2016/08/windahllogo.jpgWindahl2012-02-07 23:48:382012-02-09 16:41:25The role of UX ethics in a "dog eat dog" world.
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